StarCraft enhanced upon its predecessor Warcraft II, which featured two extremely similar playable factions, by introducing asymmetry between the models and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered inside the lesser-recognized 1996 SSI release War Wind. The device forms accessible to Each and every race define its racial identity. The Protoss can industry highly effective and high-priced warriors and machinery, whilst the Zerg depend on sheer quantities 격투기 and pace to overwhelm their opponents.
A problem through improvement was that at this stage in time, sport studios ended up starting to employ 3D graphics, though Blizzard nevertheless hand-drew their models.